You know something momentous has occurred when I actually write a blog post. Yes, my friends, it's happened. Nintendo listened. Comrades, we have Majora's Mask for the 3DS. And I intend to bask in its glory, if you care to join me.
It's been said once, twice, three four five six SO MANY TIMES, the Legend of Zelda Majora's Mask is a beautiful game inside and out, being both one of the best in the LoZ franchise and the gaming industry as a whole. It has extraordinary gameplay, a phenomenal story, a subtly crafted and grabbing visual appeal, and a relevant haunting soundtrack. (Aspects that really made me dig deep for the right big words to explain.) And I can dissect all these elements separately to Kingdom come, but there's already enough of that out there. I want to look at this game for great big beast that it is. I don't want to look at this painting for the quality of the paint used to create it, or the brush techniques employed. I want to see it for what it is. So let's talk shop.
The Legend of Zelda franchise is known mainly for it's well established formula when it comes to gameplay and story. It can be said that most Zelda games are a variation of the same song. Another thing to note is that, more often then note the gameplay will change more drastically then the plot structure. Whether this is a positive or negative mark against Nintendo is subjective (and while I can understand that the repetitive nature of this system can annoy some, I honestly find no problem with it but that's another post for another time), but this point makes that much more a statement on Majora's Mask. For this installment was a drastic change for what LoZ was at the time, and even today could be considered pretty out there.
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Here we encounter the first drastic change that effects both the gameplay and the story, the main antagonist.
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This game is very linear and straightforward, it doesn't give you the choice to judge right and wrong on your own standards like a title from Tell Tale Games or Galactic Cafe. But it got you thinking about it, which is the important. It gave you the possibility to disagree or question what you were doing as you were doing it. Maybe it made you think twice about slaying enemies or saving some while ignoring others, which is something that games just didn't have at the time this first came out (2000 for the Nintendo 64, for the three people who read this and don't already know everything there is to know about Majora's Mask). Have gameplay mechanics evolved to become better suited to really dive into this particular flavor of philosophical dilemma? Heck. Yes. But I believe Majora's Mask was where it started (or at least one of the places). And from Nintendo, no less! And one of Nintendo's most secure franchises! The last thing anyone expected Nintendo to do was to not only change a proven working formula but to do so with one of their biggest IPs. Good on you, Nintendo. Good on you.
So, wow. This ended up being a lot longer than I thought it would be. I mean, I still want to talk about a lot more. Guess this'll just have to end up being a series. (See, this is what happens when I talk about Majora's Mask. I love this game FAR too much.) Look forward to part two next week, when I talk more about the land of Termina. Until then, check the links below for FREE (legal) downloads of some AWESOME Majora's Mask soundtrack remixes.